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== Galeria == {{LandscapeImage|Akademia}}{{LandscapeImage|Brama miejska}}{{LandscapeImage|Cytadela}}{{LandscapeImage|Eksploracja}}{{LandscapeImage|Flota}}{{LandscapeImage|Innowacja}}{{LandscapeImage|Jarmark}}{{LandscapeImage|Kanał}}{{LandscapeImage|Kapitalizm}}{{LandscapeImage|Katedra}}{{LandscapeImage|Koszary}}{{LandscapeImage|Mapa nieba}}{{LandscapeImage|Plac miejski}}{{LandscapeImage|Płodozmian}}{{LandscapeImage|Przedstawienie}}{{LandscapeImage|Ratusz}}{{LandscapeImage|Sieć dróg}}{{LandscapeImage|Silosy}}{{LandscapeImage|Ścieki}}{{LandscapeImage|Złowieszczy plan}} <!-- == Trivia == === In other languages === * German: Projekt === Preview === {{Quote|Text=Projects are abilities everyone can have. They go in your [[randomizer]] deck or special [[Sideways card|sideways]] deck, like [[Event]]s and [[Landmark]]s. You only play with 2 max between these and Events and Landmarks, unless you prefer to have more, I can't stop you. Each player gets two [[Tokens#Wooden cubes|wooden cube]]s, that's right we've at last moved into wood, and if you buy a Project - using a buy in your [[Buy phase]] - you put one of your unused cubes on it and then have that ability for the rest of the game. You only get two cubes, even if you preferred having more than two Projects out at once. Everyone can put a cube on the same Project, there's room for all. There are twenty Projects. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] }} === Secret History === {{Quote |Text=Initially I did two things with States: I had ones that one player could have, and ones that every player got a copy of. The ones that every player got could turn over; one side would have a rule that let you upgrade it. We liked these a lot. The other two-sided States, they were good times, but did not go well with the idea of a simpler expansion. Here, read this extra card, now turn it over. They turned into Projects: you pay to put a cube on a card, and now you have that ability. This is not only simpler - no second side to read, no text to explain how to upgrade it - it also means only one card per Project, rather than six (for six players) per two-sided State. So I could fit way more of them into the set, hooray. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] }} === Why can't you buy the same Project twice? === {{Quote| Text= Originally they were states and each player got a copy. So there was no thought of letting you have two of one then; it would have been 6 more cards per state. When they turned into projects, I just kept them at one per player. But I immediately tried a card that let you place a second token on a project, and it was a dud. In general I like to let people get multiple copies of an ability. It's the same number of rules - people are used to games not letting them have two of the same ability, so you have to spell out that they can. It generates more extreme situations and I like that. It does sometimes limit what you can do - the card phrasings have to all make sense, and it's bad if lots of abilities are now so strong with two copies that you have to cost them for that and then they suck at one copy. Here I didn't really consider it beyond that card. I didn't want to give you more cubes; sure you could have two cubes and be able to go up to two somewhere, but it would have felt like, wouldn't it be more fun to have four cubes. I wanted simplicity; this way I dodged any explanations of "what if you have two of this" (Nefarious didn't get "this twist copies the other twist" because the publisher didn't like the rules questions and phrasing changes that created). But it was not much on my mind. |Name=[[Donald X. Vaccarino]] |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg779975#msg779975 Interview with Donald X.] }} [[Category:Non-card types]] --> [[Category:Renesans]] {{Navbox Renesans}} {{Navbox Typy kart}}
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